animalolz.blogg.se

Modding bus simulator 18
Modding bus simulator 18





modding bus simulator 18

Blueprint is the holy grail for people with no coding experience, and that probably is the reason why many devs switch to that. Although they all look the same these days so the statement was valid probably few years ago. On one side, learning UE4 is better in the long run, than learn a custom editor, although not everyone has the will to do so I always found UE interface a bit confusing and not really friendly it is the "blender" of the 3d engines after all, compared to other engines that give you a different and more polished UI and concepts. I did run the standard installer and ended up with 19.34 GB not a beast by any means, but it is still extra stuff that you don't really need (I have already Unity and Lumberyard on my machine). Yet Farming sim is floodded with mods anyway! I find modding for Farming Sim a lot more convoluted, because of all the scripting you have to do in a text editor, even to add a simple function or direct the game engine to a specific texture or function. The parts that do require blueprints according to the documentation seem straight forward too, since they're.

modding bus simulator 18

A lot of the editor is visual and what you see is what you get. UE4 itself is pretty much straight forward as long as you don't need to dive into blueprints when you're not familiar with it. :)įrom the documentation I think the "hard parts" is all the custom things specifically for Bus Sim 18, and to learn and and follow their documentation. "Know how to use the tool" goes for every editor, regardless of UE4 or if it was their own custom editor. Templates and Feature Packs (can be handy, but not required to use UE) Starter Content (can be handy, but not required to use UE) What you most likely will need is these packs: Unreal Engine does not take up 20GB unless you install a lot of unnecessary content as far as I know.







Modding bus simulator 18